Silo 18
Level 04 · archive of a machine built inside Minecraft Bedrock · 16 Sep – 2 Oct 2026

Common Room Chronicle

Fifteen days, from a 4-bit adding machine made of levers and lamps to an 8-bit computer spread across four worlds, with memory dug into the ground as 49 spiral shafts and a palace in the End. No mods: just the game's own wiring, laid by hand and by AI. Every result here has a log behind it.

The latest flyover, 30 Sep night: network, group, hub, then down Silo 2. Drawn from the world file by the timelapse, silent.
What is any of this?

Minecraft has wiring: redstone carries power like a wire, and torches, lamps and levers connect to it. That is enough to build switches that turn other switches on and off.

Underneath, every computer is a huge number of switches, each on (1) or off (0). Arrange them the right way and they add, remember and follow a program. Do it in redstone and you get a computer inside the game: slow, but real.

One person had the idea and gave the orders. Claude did most of the building and testing; ChatGPT/Codex ("Astra") designed and double-checked early on. Nothing counted until two independent checks agreed.

The parts, and whether they worked

PlacePart it playsWhat it doesStatus
Levers and keypadInputA keypad entry of 42 was read in and printed back out.proven
Eight full addersArithmetic unitAdds, and subtracts by adding a flipped number. All 65,536 8-bit additions checked.proven
ACC and R0–R3RegistersFive 8-bit slots of latches next to the adder.proven
Program counter, ROMControlFetches the next instruction by itself; decoding is a game script, not redstone.caveat
64 bytes of RAMWorking memoryWhere a running program keeps its numbers.proven
Copper-bulb towerCall stack16 floors of 8 bulbs: 16 calls deep, all used by the recursion test.proven
52 × 36 lamp screenMonitor1,872 lamps showing text and numbers, checked in a test copy.sandbox
The water mazeCo-processorWater's depth gives the shortest path: the game's physics does the search.proven
Minecart courierNetworkCarries a value between owners with a numbered stamp so old copies are refused.proven
The 49 silosLong-term memoryDelay-line memory: 7/7 per group in test copies. Live, they carry a signal only.sandbox
The Upside DownTest lab, planned inversePlanned to hold the opposite of every number; never linked up.planned
The End palaceNone: the showpieceThe Golden Lotus, built to the owner's design. It computes nothing.built

Day by day

16The first two worlds. On a phone, an AI session built a 4-bit adder with levers and lamps, and a one-bit memory.Sep
17Real server, real checks. Loaded on a Raspberry Pi server; every lamp checked by asking the game. Astra joins; the accumulator runs 0, 5, 10, 15, 115, 59. By afternoon the machine runs a five-step program alone, twice.key
18Subtraction via a SUB lever and an XOR strip, 18/18. The chat host goes offline at message 67.Sep
19Honestly renamed: "stop calling it a computer, it is an adding machine".Sep
25The program comes from memory: 5, 3, 1, 7 in; 0, 5, 8, 9, 16 out.key
27It behaves like a computer: CALL/RET, a LIFO stack, keypad input, Fibonacci, and memory surviving a restart.key
29Memory goes underground: golden spiral silos; silo memory 7/7 in the sandbox; the timelapse cameras start.key
30The ledger balances and is installed live: 2,493 of 2,493 placements read back. Work turns to the End palace.key
1The big install, and the stop. Thirteen stages went live; the owner walked in, saw the surface unchanged, and stopped all in-game work: ideas go to viewers first.Oct
2Read the worlds, don't touch them. Copies decoded block by block into a 3-D viewer (level 06).Oct

The scale of the work

Calendar time
~355 h16 Sep → 1 Oct stop
Live world, hub box
3.53 Mdecoded cells
The End
1.85 Mblocks: castle, dome, lotus
Hub wiring
93,826wire + repeaters
Silos
49383 levels each
Adder pairs checked
65,536every 8-bit input

The math, in short

Eight lamps, 0 to 255

Each lamp is worth double the one before: 1, 2, 4 … 128. The lamps reading on, on, off, on, on, on, off, off make 1 + 2 + 8 + 16 + 32 = 59.

Past 255 it rolls over

115 + 200 = 315 = 256 + 59, so the machine shows 59, like an odometer.

result = (A + B) mod 256

Subtract by adding

Flip every bit, add one, add: 59 − 5 = 59 + 250 + 1 = 310 → 54.

A − B ≡ A + ~B + 1 (mod 256)

Why Fibonacci stops at 233

144 + 233 = 377 > 255. The carry-out lamp lit and the machine halted itself.

Silos as memory

A delay line keeps bits moving down a long wire. 48 repeaters per silo give a trip of 4.8 to 19.2 seconds.

Receipts you can't quietly edit

Each receipt hashes the one before; a tamper test failed at exactly the shipment that was changed.

hₙ = H(recordₙ ‖ hₙ₋₁)

Captures

The underground network on 29 September
The network, 29 Sep 12:31: seven groups joined by tunnels to a central ring.
The ring of silos from above
The ring of silos, 30 Sep 22:47: 49 of 49 built.
A slow look down Silo 2, top to bottom.
The hub at the centre, over 34 hours.
The Upside Down silo from above
The Upside Down silo: the underground home where a player would start.
Render of the Golden Lotus palace design
The Golden Lotus design the End is built from.
The palace front with its dome
The palace front, 30 Sep: the dome is up.
The honest ending. It computes. Not everything was finished. The machine at the hub passed nearly every test on record; the links between worlds (the conductor chain, the End link) were never completed, and on 1 October the in-game build was stopped. Credits: musha (owner, idea and direction); Claude (builder, tester, record keeper); ChatGPT/Codex "Astra" (early co-builder: reference model, test vectors, autonomous runner).
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