Silo 18
A walkable, show-faithful Silo 18, built in Unreal Engine 5.8 and Blender by one owner working with two AIs. This site gathers the screenings, how the game is built, the IT wing, and the Common Room projects that came before it. Take the stairs: each page is one level.
- 01Watch →
Screening room
The cleaning trailer at 1080p30, the shock teaser, and Lukas's quarters before and after the fix.
- 02Read →
The big picture
From the workshop manual: every room is a recipe. Blender shapes it, Unreal lights it, the director runs it.
- 03Walk →
The IT wing
Deck 209, room by room: the vault door, the white corridor, the Algorithm's chamber, the library and the sharded silo.
- 04Read →
Common Room Chronicle
Fifteen days in Minecraft: from a 4-bit adder to an 8-bit computer with 49 spiral silos, told in order.
- 05Read →
The swarm against the guard
A proposal: the project as a capture-the-flag, and why the machine must never be the flag.
- 06See →
BuildBuddy Computer
What the decoded worlds say: does the computer, the silos and the castle actually work?
How the pieces fit
Silo 18 is the silo from the Apple TV+ series, rebuilt to walk through: the central stair, the decks by tier, IT on 209, Supply, the cafeteria screen and the airlock. One block is 0.33 m.
Nothing is modelled by hand. Python recipes build every room in Blender; Unreal place scripts drop them into one level; a director program runs doors, people and jobs in Play.
Before Unreal there was the Common Room: a redstone computer and a silo built inside Minecraft Bedrock. Its rules (two witnesses, receipts, nothing counts unless checked) carried over.